Conferences · Meetups · Community

Talks

Talks I've given at different companies and in community events over the years. Topics span design systems, frontend craft, motion design, and spatial computing. All things I care deeply about and work with professionally.

Available for

Talks & Consulting

Interested in having me speak at your event or work with your team? I'm open to conference talks, workshops, and consulting on design systems, frontend craft, and spatial computing.

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2026

Buenos Aires, Argentina

MCP - Figma & Code: A journey of design and development

CloudX Space Talk

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A journey of how Figma and code can work together to create better products. We'll explore the MCP (Model, Code, Product) approach and how it can be used to create better products.

Figma
Code
Design
Development
MCP
AI

2025

Buenos Aires, Argentina

Design Systems at Scale: Bridging Design and Code

CloudX Space Talk

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How to build a design system that both designers and engineers actually want to use. Covered token architecture, component contracts, and the workflows that reduce friction between Figma and production code.

Design Systems
CSS
Tokens
Component Libraries

Buenos Aires, Argentina

OKLCH Colors: A new way to define colors

CloudX Space Talk

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A new way to define colors that is more accessible and harmonious. We'll explore the OKLCH color space and how it can be used to create more accessible and harmonious colors.

Colors
OKLCH
Accessibility

2024

Buenos Aires, Argentina

The Craft of Motion: Animating Interfaces That Feel Alive

In Company Talk

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A practical walkthrough of animation principles applied to UI — easing, timing, choreography — and how to implement them with GSAP and CSS scroll-driven animations without sacrificing performance.

Animation
GSAP
Motion Design
CSS

Buenos Aires, Argentina

From Figma to Production Without Losing Your Mind

In Company Talk

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The gap between a Figma file and a live component is where most projects fall apart. This talk explored practical tooling and team conventions that keep design intent intact through the implementation process.

Design Handoff
Figma
Workflow
Frontend

2023

Buenos Aires, Argentina

Spatial UX: Designing for Screens That Aren't Screens

In Company Talk

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An introduction to the mental model shifts required when designing for spatial environments. Drawing from work on Immersive Training, the talk covered presence, depth cues, and interaction patterns that don't map to flat UI.

Spatial Computing
AR
VR
Interaction Design

2016

RGA Offices · Buenos Aires, Argentina

UX Workshop: Prototyping and Wireframes

CSS Conf Argentina 2016
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A hands-on workshop covering the fundamentals of UX prototyping and wireframing. Participants worked through the process of translating ideas into testable prototypes, exploring tools and techniques for validating design decisions before writing a single line of code.

UX
Prototyping
Wireframes
Workshop