2026
Buenos Aires, Argentina
MCP - Figma & Code: A journey of design and development
CloudX Space Talk
A journey of how Figma and code can work together to create better products. We'll explore the MCP (Model, Code, Product) approach and how it can be used to create better products.
2025
Buenos Aires, Argentina
Design Systems at Scale: Bridging Design and Code
CloudX Space Talk
How to build a design system that both designers and engineers actually want to use. Covered token architecture, component contracts, and the workflows that reduce friction between Figma and production code.
Buenos Aires, Argentina
OKLCH Colors: A new way to define colors
CloudX Space Talk
A new way to define colors that is more accessible and harmonious. We'll explore the OKLCH color space and how it can be used to create more accessible and harmonious colors.
2024
Buenos Aires, Argentina
The Craft of Motion: Animating Interfaces That Feel Alive
In Company Talk
A practical walkthrough of animation principles applied to UI — easing, timing, choreography — and how to implement them with GSAP and CSS scroll-driven animations without sacrificing performance.
Buenos Aires, Argentina
From Figma to Production Without Losing Your Mind
In Company Talk
The gap between a Figma file and a live component is where most projects fall apart. This talk explored practical tooling and team conventions that keep design intent intact through the implementation process.
2023
Buenos Aires, Argentina
Spatial UX: Designing for Screens That Aren't Screens
In Company Talk
An introduction to the mental model shifts required when designing for spatial environments. Drawing from work on Immersive Training, the talk covered presence, depth cues, and interaction patterns that don't map to flat UI.
2016
A hands-on workshop covering the fundamentals of UX prototyping and wireframing. Participants worked through the process of translating ideas into testable prototypes, exploring tools and techniques for validating design decisions before writing a single line of code.